Montag, 3. Februar 2014

Showreel

Today I made my very very first atempt to create a showreel with ingame character animations for Yours Truly. It´s low qualitiy and quick and dirty, but I am satisfied, because it was also the first time I used After Effects and it did work out as I wanted it to.

Mittwoch, 15. Januar 2014

Burn, baby, burn!

Today I´m trying to make a longer animation sequence, where the character, who recently arrived at his burning restaurant, is standing in the door and trying to find and then get to his friend, who is trapped in the flames.

Montag, 13. Januar 2014

Stan again

This friday we´ve got milestone 2 for our project! That means, i have to create more animation for our lovely character! At the moment I´m trying to get the timing by letting him cough. Yep - the skinning is a horror.

Sonntag, 12. Januar 2014

Sunday Animation Test

I am using this rig and model (all credits go to Sanguine a Games Academy studentproject) to do some some animation exercises. I made the idle to get to know with the rig .


Donnerstag, 12. Dezember 2013

Here we go again

Looks like I arrived at the same point like some days ago. Hurray. Finally I can create some decent animations.

Mittwoch, 11. Dezember 2013

Fixing again


Okay, I saw, that I can't get on without some decent clavicle controls, so I had to fix that one plus the fingers, which arent working very well in their current state.


Dienstag, 10. Dezember 2013

Cleaning ma' Bar!

Doing the first animations for our NPC Stan. He`s obviosly cleaning the bar.

Samstag, 7. Dezember 2013

Dynamics

Today I m doing some exercise with this guy. I am trying to achieve dynamic poses and getting to the right timing for hack n slay animations ;)

Donnerstag, 5. Dezember 2013

Rigging action

Got the charcter a rig now.
It´s not finished yet.
I`m having problems with the joint orientations of the hand joints, especially the dumb thumb >___<

Mittwoch, 27. November 2013

'Merica!!!!

Yeah, ... today instead of moddeling, I had to draw some wonderful colorful concepts for the project presentation tomorrow. The setting of the game is an american Diner, as you can see ;D

Dienstag, 26. November 2013

Shiny Shiny!!!

Finished that guy so far and got him a shiny material. Tomorrow I have to produce some small items for the Milestone presentation on Thursday and maybe do some concepting,we 'll see. :)

Montag, 25. November 2013

Shame on me!

Since my studies rebegan I totally forgot to do my daily posting. *cries*
Sure, at the beginning we had to do a lot of polishing for Yours Truly, but there are no excuses for this.
So.... What am I doing right now? Moddeling a super simple low definition character for my new Games Academy project. He will get a rig and some small Idle animations, nothing more. Just a super glowy blurry NPC. But better than nothing, right?

Dienstag, 1. Oktober 2013

Internet connection problems

Before Internet connection goes down again: here is my daily post! :) finished the head so far! Tomorrow I will see how to build the body for this handsome still hairless guy ;D

Montag, 30. September 2013

Topology problems

This is what i did today.
I am not that satisfied with the topology around the nose, also the cheeks have to be redefined. 
Tomorrow hopefully I'll finish the basemesh.

Sonntag, 29. September 2013

Again, too slow

Jap, I have to work faster. Although I am working only two to three hours every evening it still seems to slow for the outcoming every time I post here.


Samstag, 28. September 2013

Donnerstag, 26. September 2013

Got dat side view!

So in the end I did it. Concept is ready. Now I'll start modelling the head. Hopefully it won't take as long as the last time ...

Mittwoch, 25. September 2013

Montag, 23. September 2013

Yeah....

I`m not satisfied at all with what I`m doing, tried some things today, but it did't work out. So tomorrow I´ll create the side view and then I will proceed to moddeling the character.