Sonntag, 1. September 2013
Whoops
Friday I forgot to post. The Head is still not finished, because the ear was pretty tricky... The only thing left to do is to attach the ear to the head and create a proper neck and clavicle for this guy, but for now I have to prepare myself for tomorrows anatomy exam.
Donnerstag, 29. August 2013
Still not finished, dammit!
I'm truly angry with myself that I did'nt manage to finish the head today.
I definitly have to work faster.
I definitly have to work faster.
Mittwoch, 28. August 2013
Examination
Finally I have time to do my exams for this semester end. In digital Character we have to make a human head in 3D. Believe it or not, the thing in the screenshot below will be a head. Hopefully tomorrow.
Montag, 26. August 2013
Back from GamesCom
It was a super exiting time I had with my team at the GamesCom in Cologne. Everyone who played our game on the exhibition gave us positive feedback and I'm pretty sure, that we will continue polishing our game as were`re eager to win some awards with the special experience we've created. ;D Enjoy this short video with a few glimpses at the GamesCom version of our game :)
Sonntag, 18. August 2013
Polishing for GamesCom
If I didn't said that before: Yes, we are actually going to exhibit our game at the GamesCom Cologne next week. That means that today and tomorrow we have to polish as much as we can. A screenshot from the intern of the cave at the beginning of the level, without shadows as you can see:
Mittwoch, 14. August 2013
GOLMASTER!
I didn't post anything in the last days, because they where super stressful (and still are) especially today, because it´s the last days before Goldmaster, It´s gonna be a looong night but afterwards I can finally post a ideo with ingame material :D hurray looking forward to that. But for now I have a bunch of polishing to do...
Arrrgh wish me luck!
Arrrgh wish me luck!
Samstag, 10. August 2013
Again teeter and Idle
Changed the teeter animation and made a new more simple one, because the old one was too long and did not match with the rest of the animations. Afterwards I worked a bit on the second characters texture and made a new Idle blend animation which I'm still working on.
Abonnieren
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