I'm truly angry with myself that I did'nt manage to finish the head today.
I definitly have to work faster.
Donnerstag, 29. August 2013
Mittwoch, 28. August 2013
Examination
Finally I have time to do my exams for this semester end. In digital Character we have to make a human head in 3D. Believe it or not, the thing in the screenshot below will be a head. Hopefully tomorrow.
Montag, 26. August 2013
Back from GamesCom
It was a super exiting time I had with my team at the GamesCom in Cologne. Everyone who played our game on the exhibition gave us positive feedback and I'm pretty sure, that we will continue polishing our game as were`re eager to win some awards with the special experience we've created. ;D Enjoy this short video with a few glimpses at the GamesCom version of our game :)
Sonntag, 18. August 2013
Polishing for GamesCom
If I didn't said that before: Yes, we are actually going to exhibit our game at the GamesCom Cologne next week. That means that today and tomorrow we have to polish as much as we can. A screenshot from the intern of the cave at the beginning of the level, without shadows as you can see:
Mittwoch, 14. August 2013
GOLMASTER!
I didn't post anything in the last days, because they where super stressful (and still are) especially today, because it´s the last days before Goldmaster, It´s gonna be a looong night but afterwards I can finally post a ideo with ingame material :D hurray looking forward to that. But for now I have a bunch of polishing to do...
Arrrgh wish me luck!
Arrrgh wish me luck!
Samstag, 10. August 2013
Again teeter and Idle
Changed the teeter animation and made a new more simple one, because the old one was too long and did not match with the rest of the animations. Afterwards I worked a bit on the second characters texture and made a new Idle blend animation which I'm still working on.
Freitag, 9. August 2013
Teeter and Idle animations
Yeah so today I made new Idle Animation and a teeter animation. I'd show you a Video but currently I'm working on another PC where I can't install bandicam without the owners password. Hmm... for the rest... it´s polish time
Donnerstag, 8. August 2013
One week left
Yesterday I forgot to post, noooo D: I went on working for the project and polished the run cycle, made finally this awful "blizzard walk" and now I have to go on with Idle animationsssss >_< If there is somebody following this blog and also interested in my project, check this out ;D => https://www.facebook.com/yourstrulydev
Dienstag, 6. August 2013
Additional Animation Layer
I've got now three different animations which we will randomly blend over. Next step will be the Snow storm walk animation and aftherwards new Idle animations
Montag, 5. August 2013
This and that
Today I made a small tremble animation which will be played randomly while you walk through the level and a really basic run cycle for our second character.
Samstag, 3. August 2013
Getting closer
Today it went pretty good I think. I love to work with animation layer. Still some things to fix but pretty satified today:
Freitag, 2. August 2013
Layered animations and stuff
So today I worked on a normal walk cycle for our character (yeah I know, he still seems pretty drunk, thats because I exagerated slightly with all these curves I made xD) aand I tried to use animation layers as you can see in the video. He's suposed to freeze and to wrap his arms around his body, another layer will be the walk with his arm in front of his head like the one I was trying to make the last days.
Donnerstag, 1. August 2013
New plans
Today I've decided : I'll animate that whole walk cycle thing in layers. Because in our 5 minutes of gameplay you ll find different weather situations and layering the animations will be the best solution I think. That means I have to start over again.....
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